using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("PlayButton")]
	public class PlayButton : PegUIElement
	{
		public Vector3 m_pressMovement => method_2<Vector3>("m_pressMovement");

		public HighlightState m_playButtonHighlightState => method_3<HighlightState>("m_playButtonHighlightState");

		public bool m_isStarted => method_2<bool>("m_isStarted");

		public UberText m_newPlayButtonText => method_3<UberText>("m_newPlayButtonText");

		public PlayButton(IntPtr address, string className)
			: base(address, className)
		{
		}

		public PlayButton(IntPtr address)
			: this(address, "PlayButton")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public void Start()
		{
			method_8("Start");
		}

		public new void OnOver(InteractionState oldState)
		{
			method_8("OnOver", oldState);
		}

		public new void OnOut(InteractionState oldState)
		{
			method_8("OnOut", oldState);
		}

		public void ChangeHighlightState(ActorStateType stateType)
		{
			method_8("ChangeHighlightState", stateType);
		}

		public void Disable()
		{
			method_8("Disable");
		}

		public void Enable()
		{
			method_8("Enable");
		}

		public new void OnPress()
		{
			method_8("OnPress");
		}

		public new void OnRelease()
		{
			method_8("OnRelease");
		}

		public void SetText(string newText)
		{
			method_8("SetText", newText);
		}
	}
}
